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Endless space 2 ships artstation
Endless space 2 ships artstation









endless space 2 ships artstation
  1. #Endless space 2 ships artstation upgrade#
  2. #Endless space 2 ships artstation full#
  3. #Endless space 2 ships artstation series#
endless space 2 ships artstation

#Endless space 2 ships artstation full#

With 4 slots, you've got an excellent mix for speed and probe slots you also can sacrifice one slot for defense and still be quite speedy.īy having a full 4 utility slots, one of the niche roles this is unusually good at is equipping a ship with 4 probes, making a nearly immobile ship that reveals an enormous radius around the system it's built in (often revealing most of a constellation, and revealing hidden nodes nearby). Since you can equip a full 4 utility models, compared to the 2 utility models of most other factions. The fact that these can hybridize as defense slots is arguably not very useful unless your colonizer is in a fleet, since if it's caught on its own without an ability to attack against 3-4 ships, it'll still most likely die before the full battle finishes, even with hefty armor/shields, and such a ship will be very slow.Īs a "pure exploration" ship this has above-par potential, only being rivalled from the exploration ships of Vaulters and Umbral Choir. One of these slots must be filled with a colonization module, so these aren't in the highest tier of colonizer speed, but they're solidly good. The same with that Horatio's increase in 10% HP is the exact opposite of Riftborn's decrease in 10% HP) (Note: Curiously, the Horatio's ships of extensive multi-purpose slots but with less slots overall is the exact opposite of the ship designs of Riftborn that have no multi-purpose slots but more slots overall. Although you can make 'jack-of-all-trades' ships, there's a unique opportunity to study the particular ways in which your opponent's ships are inflexible, and to equip your ships in a way that exploits that. Most of the Horatio ships are characterized by extensive use of multi-purpose module slots, and slightly less module slots overall than other factions' comparable ships. Additionally, Horatio's "Price of Perfection II" trait also benefits them with a 10% more damage on weapon modules. This helps to offset the 20% increased production cost that's listed as one of the formal faction traits. Horatio's ships have a hidden bonus (not listed in the formal faction traits) that gives them 10% more HP than other faction's ships of the same class. Because of this, these numbers are usually a "range" rather than a single value. Quite a few slots are hybrid slots, so this number varies depending on what you commit the slot to being, since using a slot for one purpose means you're now short one slot for whatever the other option was. To make the information easy to read, we tally up the number of different slot types available to a ship under the heading "Available Slots".

endless space 2 ships artstation

Neither of these vary from faction to faction. Ships also have a command-points modifier which lists how many 'slots' a ship takes in a fleet. Ships have a size modifier which multiplies the cost of a piece of equipment, and the power of it. We list the default name the game gives for the equipment loadout in quotes after the hull class name. Įvery kind of hull has a name to it, but every particular player-designed equipment loadout does as well.

#Endless space 2 ships artstation upgrade#

Most ships have a second upgrade that can be researched which unlock a set of additional slots, but to equip an item in these slots, you have to pay a single unit of a strategic resource, such as or. = Heavy Weapons: A weapon slot with doubled stats, which also can mount certain exotic weapons like Blast Effect Batteries, or on Carrier-class ships, can even mount Core Crackers.Įach ship comes with several neutral slots, which are available immediately once the ship is available. Some items like probes are limited to explorer vessels, and some other modules can only be equipped on support ships. = Utility: engines, damage enhancers, targeting modifiers. Notably does not include fighters/bombers.

endless space 2 ships artstation

= Attack: slugs, missiles, lasers, beams, et al. If a slot includes more than one icon, then it can hold either kind of equipment.

#Endless space 2 ships artstation series#

This is indicated with a series of icons. This page lists all of the ships available to this faction, and lists what sort of equipment they're able to equip.Įach ship in the game has a set of slots it can equip armaments on these are limited to only allow certain kinds of things in certain slots.











Endless space 2 ships artstation